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VFX Art Scene - Last Stand

Finally watched the Harry Potter movies! There's that one scene that really inspired me, and thought I'd try to make a Unity scene out of it.

Hogwarts 3D Model from: https://3dwarehouse.sketchup.com/model/f16bdba5a68aa9649c67f0e5e9d70920/Hogwarts

Support me on Patreon: https://www.patreon.com/SirhaianArts

VFX Art Scene - Last Stand (Harry Potter VFX Fan Art)

Starting up with the model from Sketchup and a terrain.

Starting up with the model from Sketchup and a terrain.

Adding a first sphere around it.

Adding a first sphere around it.

Added more resolution on the sphere, a water plane and some lighting.

Added more resolution on the sphere, a water plane and some lighting.

First texture pass on the shield.

First texture pass on the shield.

Adding a first noise pass.

Adding a first noise pass.

Refining some textures and the noise. Also started adding post-process.

Refining some textures and the noise. Also started adding post-process.

Some more refining and post-process.

Some more refining and post-process.

Adding some particles inside, for the spells.

Adding some particles inside, for the spells.

Adding some sub-emitters on particles death to simulate the particles hitting the shield.

Adding some sub-emitters on particles death to simulate the particles hitting the shield.

Some more refining.

Some more refining.

Adding more spells here and there.

Adding more spells here and there.

Added some lights here and there.

Added some lights here and there.

Realized orange could work pretty well with this scene, so I made the borders orange.

Realized orange could work pretty well with this scene, so I made the borders orange.

Some color work.

Some color work.

Scene view at that stade.

Scene view at that stade.

Another view. Also added the Voldemort army casting spell on the right. Just a bunch of particles and trails.

Another view. Also added the Voldemort army casting spell on the right. Just a bunch of particles and trails.

Some camera work and refining.

Some camera work and refining.

Far view of the scene. You can see the skybox dome and the water plane.

Far view of the scene. You can see the skybox dome and the water plane.

View inside the shield, with the spells being cast and some lighting.

View inside the shield, with the spells being cast and some lighting.

Some more refining.

Some more refining.

Some color and bloom work.

Some color and bloom work.

Added the castle lights. Just some emissive quads.

Added the castle lights. Just some emissive quads.

Closer view of the windows and lightings.

Closer view of the windows and lightings.

Another scene view.

Another scene view.

Final result.

Final result.